Swift beyond belief and impossibly agile, Harlequins flow through battle
like silk streamers in a hurricane. As they close with the foe, the
Players are in constant motion, a riot of prismatic colour that dazzles
the senses. The oncoming Harlequins sprint, leap and weave, the blades
and blasts of their terrified enemy whistling around them to little
effect. To the untrained eye, the onset of a Harlequin masque is a
riotous confusion of sound, colour and violence that to the refined
Aeldari senses reveals clear patterns. Every moment is orchestrated,
every Player knows implicitly how and when their comrades will strike.
This is war made art and art made war, battle fought with perfect rhythm
and meaning, and it is as lethal as it is spectacular.
Codex: Harlequins contains a wealth of background and rules –
the definitive book for Harlequins collectors. Within this 80-page
hardback, you’ll find:
– A history of the Harlequins, covering the tragic fall of the Aeldari
and the Harlequins’ worship of Cegorach, a trickster god who escaped the
fate of the other gods – thus protecting his worshippers from the
terrible predations of Slaanesh;
– Weapons of the Lethal Art: an array of elegant, deadly weapons and
wargear employed by the Harlequins; – The Great Stage: a galactic map
featuring the locations of Craftworlds, webway gates, Exodite worlds and
certain planets of interest to the Harlequins – Imperial and Necron;
– The Black Library: a description of this fabled realm within the
webway, containing the sum total of Aeldari knowledge, which the
Harlequins protect;
– Harlequin Masques: the structure and organisation of a Masque, an army
and company of players both, the collectives by which Harlequins wage
war, including examples of numerical runes and Troupe markings;
– Descriptions of 10 Masques and their iconic runes – The Midnight
Sorrow, The Veiled Path, The Frozen Stars, The Dreaming Shadow, The
Soaring Spite, The Silent Shroud, The Dance Without End, The Twisted
Path, The Shattered Mirage, and The Reaper’s Mirth;
– The Dance of Ages: a timeline of major events and battles in the
history of the Harlequins, from the Fall to the present times;
– Background on each unit available to a Harlequins army;
– A showcase of beautifully painted Citadel miniatures, with example
armies featuring everything from individual images of models to battle
scenes on terrain.
Rules
Everything you need to get a Harlequins army primed for games of Warhammer 40,000 is in here:
– 9 datasheets providing rules for using every Harlequins unit in your
games of Warhammer 40,000 – including the Webway Gate, an Aeldari
scenery piece;
– Weapons of the Masques: profiles for all weapons and wargear of the
Harlequins, ranged and close-combat – Points values for all miniatures,
weapons and wargear for use in Matched Play games;
– Wayfarers of the Labyrinth: rules for Battle-forged armies, including:
– 6 Masque Forms: bonus abilities specific to the following Masques –
The Midnight Sorrow, The Veiled Path, The Frozen Stars, The Soaring
Spite, The Dreaming Shadow and The Silent Shroud;
– 25 unique Stratagems, including 5 for the following specific Masques –
The Frozen Stars, The Dreaming Shadow, The Soaring Spite, The Midnight
Sorrow, The Veiled Path and The Silent Shroud;
– Enigmas of the Black Library: 13 weapons and artefacts available only to the Harlequins;
– Phantasmancy Discipline: 6 psychic powers specific to Harlequins models with the Psyker keyword;
– 6 unique Warlord Traits for the Harlequins with a further 6 for the
following Masques: The Frozen Stars, The Dreaming Shadow, The Soaring
Spite, The Midnight Sorrow, The Veiled Path and The Silent Shroud;
– 6 Tactical Objectives unique to the Harlequins.